// var i;
// var $uIBindings = require("./UIBindings");
// var s = cc._decorator;
// var l = s.ccclass;
// var u = s.property;
// var d = (function (e) {
//     function t() {
//         var t = (null !== e && e.apply(this, arguments)) || this;
//         t.sp_quality = null;
//         t.sp_icon = null;
//         t.dbAnim_quality = null;
//         t.txt_countLabel = null;
//         return t;
//     }
//     __extends(t, e);
//     __decorate([u(cc.Sprite)], t.prototype, "sp_quality", void 0);
//     __decorate([u(cc.Sprite)], t.prototype, "sp_icon", void 0);
//     __decorate([u(dragonBones.ArmatureDisplay)], t.prototype, "dbAnim_quality", void 0);
//     __decorate([u(cc.Label)], t.prototype, "txt_countLabel", void 0);
//     return __decorate([l("Item_Icon_UIBindings")], t);
// })($uIBindings.default);
// exports.default = d;


import UIBindings from "./UIBindings";

const { ccclass, property } = cc._decorator;

/**
 * ItemIconUIBindings 类
 * 建议类名：ItemIconUIBindings
 */
@ccclass("Item_Icon_UIBindings")
export default class ItemIconUIBindings extends UIBindings {
    /** 品质图标 */
    @property(cc.Sprite)
    public sp_quality: cc.Sprite | null = null;

    /** 图标 */
    @property(cc.Sprite)
    public sp_icon: cc.Sprite | null = null;

    /** 品质动画 */
    @property(dragonBones.ArmatureDisplay)
    public dbAnim_quality: dragonBones.ArmatureDisplay | null = null;

    /** 数量标签 */
    @property(cc.Label)
    public txt_countLabel: cc.Label | null = null;

    constructor() {
        super();
    }
}